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The main objective is to fight their way through these thugs while hunting and taking out the other player. Virtua Cop 2 also has a mode called proving ground where players are out in an urban environment filled with thugs. No two encounters are the same and each boss always brings something fresh to the table for players to deal with making the game very fun.
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Each boss fight is different in its own right and requires players to think very quickly or they lose their lives. There is a boss fight at the end of every level which must be completed before moving on to the next stage. When players consistently hit their targets without killing civilians or taking damage, they increase their multiplier and earn more points. Carrying on from the previous game is something called “justice shots” which require players to disarm enemies without killing them by shooting their arms. Players need to shoot enemies when they pop up on screen before they fire back or the timer runs out while not hitting any civilians.Īs players make their way through the levels, there are objects in the background that can be shot with some of them providing power-ups. This game is not complicated at all and the objective is clear from the start, shoot bad guys. Virtua cop 2 takes gamers on a thrilling ride without overstaying its welcome. While many might argue that they wished the game was longer, it is great to see developers who prioritize quality over quantity. This is an option that wasn’t present in the first game.
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Players at some points in the game need to pick a route from two possible options. What the sequel has that the original didn’t is a branching path. Just like the previous title, Virtua Cop 2 has 3 arcade original levels with the players following an automated path. Two years later Virtua Cop: Elite Edition was released on the PlayStation 2 which features both the first and second games. In 2000, it made its way to the SEGA Dreamcast. SEGA is the publisher behind this game and it got a SEGA Saturn in 1996 with a PC release a year later.
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